Previous commit
This commit is contained in:
@@ -1,125 +1,100 @@
|
||||
using System;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace FractalTreeGtk.Draw
|
||||
{
|
||||
internal class Fractal
|
||||
{
|
||||
public bool Drawing = true;
|
||||
CairoWindow window;
|
||||
double Length = 100;
|
||||
double MainDegree = 0.4;
|
||||
int levels;
|
||||
int level = 0;
|
||||
double deltaLength = 5;
|
||||
public Branch[][] Fractallines;
|
||||
public Fractal(int levels, CairoWindow window)
|
||||
private readonly CairoWindow _window;
|
||||
private double Length { get; set; } = new Random().Next(70, 90);
|
||||
private int MaxLevels { get; set; }
|
||||
private int CurrentLevel { get; set; } = 0;
|
||||
public bool IsDrawing { private set; get; }
|
||||
private double Degree => new Random().Next(30, 50) / 100f;
|
||||
private double DeltaLength => new Random().Next(0, 50) / 100f;
|
||||
|
||||
public Branch[][] FractalLines { get; }
|
||||
|
||||
public Fractal(int maxLevels, CairoWindow window)
|
||||
{
|
||||
this.window = window;
|
||||
this.levels = levels;
|
||||
Fractallines = new Branch[levels + 1][];
|
||||
_window = window;
|
||||
MaxLevels = maxLevels;
|
||||
FractalLines = new Branch[maxLevels + 1][];
|
||||
CreateBranch();
|
||||
}
|
||||
|
||||
private void CreateBranch()
|
||||
{
|
||||
Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
|
||||
for (int i = 0; i < Fractallines[level].Length; i++)
|
||||
{
|
||||
Fractallines[level][i] = new Branch(0, 0, 0, -Length, true, 0);
|
||||
}
|
||||
level++;
|
||||
NextLevel();
|
||||
FractalLines[CurrentLevel] = new Branch[Convert.ToInt32(Math.Pow(2, CurrentLevel))];
|
||||
for (int i = 0; i < FractalLines[CurrentLevel].Length; i++)
|
||||
{
|
||||
FractalLines[CurrentLevel][i] = new Branch(0, 0, 0, -Length, true, 0);
|
||||
}
|
||||
|
||||
CurrentLevel++;
|
||||
NextLevel();
|
||||
}
|
||||
|
||||
private void NextLevel()
|
||||
{
|
||||
window.QueueDraw();
|
||||
Length -= deltaLength;
|
||||
window.QueueDraw();
|
||||
Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
|
||||
_window.QueueDraw();
|
||||
var len = DeltaLength;
|
||||
if (Length < DeltaLength)
|
||||
Length = DeltaLength;
|
||||
else
|
||||
Length -= DeltaLength;
|
||||
_window.QueueDraw();
|
||||
FractalLines[CurrentLevel] = new Branch[Convert.ToInt32(Math.Pow(2, CurrentLevel))];
|
||||
int x = 0;
|
||||
for (int i = 0; i < Fractallines[level - 1].Length; i++)
|
||||
for (int i = 0; i < FractalLines[CurrentLevel - 1].Length; i++)
|
||||
{
|
||||
double Degree = Fractallines[level - 1][i].degree;
|
||||
if (Fractallines[level - 1][i].left)
|
||||
double degree = FractalLines[CurrentLevel - 1][i].Degree;
|
||||
if (FractalLines[CurrentLevel - 1][i].IsLeft)
|
||||
{
|
||||
double leftdegree = MainDegree + Degree;
|
||||
double rightdegree = -MainDegree + Degree;
|
||||
Fractallines[level][x] = new Branch(
|
||||
Fractallines[level - 1][i].X2,
|
||||
Fractallines[level - 1][i].Y2,
|
||||
-(Math.Sin(leftdegree) * Length) + Fractallines[level - 1][i].X2,
|
||||
-(Math.Cos(leftdegree) * Length) + Fractallines[level - 1][i].Y2,
|
||||
double leftdegree = Degree + degree;
|
||||
double rightdegree = -Degree + degree;
|
||||
FractalLines[CurrentLevel][x] = new Branch(
|
||||
FractalLines[CurrentLevel - 1][i].X2,
|
||||
FractalLines[CurrentLevel - 1][i].Y2,
|
||||
-(Math.Sin(leftdegree) * Length) + FractalLines[CurrentLevel - 1][i].X2,
|
||||
-(Math.Cos(leftdegree) * Length) + FractalLines[CurrentLevel - 1][i].Y2,
|
||||
true,
|
||||
leftdegree);
|
||||
Fractallines[level][++x] = new Branch(
|
||||
Fractallines[level - 1][i].X2,
|
||||
Fractallines[level - 1][i].Y2,
|
||||
-(Math.Sin(rightdegree) * Length) + Fractallines[level - 1][i].X2,
|
||||
-(Math.Cos(rightdegree) * Length) + Fractallines[level - 1][i].Y2,
|
||||
FractalLines[CurrentLevel][++x] = new Branch(
|
||||
FractalLines[CurrentLevel - 1][i].X2,
|
||||
FractalLines[CurrentLevel - 1][i].Y2,
|
||||
-(Math.Sin(rightdegree) * Length) + FractalLines[CurrentLevel - 1][i].X2,
|
||||
-(Math.Cos(rightdegree) * Length) + FractalLines[CurrentLevel - 1][i].Y2,
|
||||
false,
|
||||
rightdegree);
|
||||
}
|
||||
else
|
||||
{
|
||||
double leftdegree = -(MainDegree - Degree);
|
||||
double rightdegree = -(-MainDegree - Degree);
|
||||
Fractallines[level][x] = new Branch(
|
||||
Fractallines[level - 1][i].X2,
|
||||
Fractallines[level - 1][i].Y2,
|
||||
-(Math.Sin(leftdegree) * Length) + Fractallines[level - 1][i].X2,
|
||||
-(Math.Cos(leftdegree) * Length) + Fractallines[level - 1][i].Y2,
|
||||
double leftdegree = -(Degree - degree);
|
||||
double rightdegree = -(-Degree - degree);
|
||||
FractalLines[CurrentLevel][x] = new Branch(
|
||||
FractalLines[CurrentLevel - 1][i].X2,
|
||||
FractalLines[CurrentLevel - 1][i].Y2,
|
||||
-(Math.Sin(leftdegree) * Length) + FractalLines[CurrentLevel - 1][i].X2,
|
||||
-(Math.Cos(leftdegree) * Length) + FractalLines[CurrentLevel - 1][i].Y2,
|
||||
true,
|
||||
leftdegree);
|
||||
Fractallines[level][++x] = new Branch(
|
||||
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
|
||||
|
||||
-(Math.Sin(rightdegree) * Length) + Fractallines[level - 1][i].X2,
|
||||
-(Math.Cos(rightdegree) * Length) + Fractallines[level - 1][i].Y2,
|
||||
false,
|
||||
rightdegree);
|
||||
FractalLines[CurrentLevel][++x] = new Branch(
|
||||
FractalLines[CurrentLevel - 1][i].X2, FractalLines[CurrentLevel - 1][i].Y2,
|
||||
-(Math.Sin(rightdegree) * Length) + FractalLines[CurrentLevel - 1][i].X2,
|
||||
-(Math.Cos(rightdegree) * Length) + FractalLines[CurrentLevel - 1][i].Y2,
|
||||
false,
|
||||
rightdegree);
|
||||
}
|
||||
|
||||
x++;
|
||||
}
|
||||
level++;
|
||||
if (level <= levels)
|
||||
|
||||
CurrentLevel++;
|
||||
if (CurrentLevel <= MaxLevels)
|
||||
{
|
||||
NextLevel();
|
||||
}
|
||||
else Drawing = false;
|
||||
else IsDrawing = false;
|
||||
}
|
||||
//private int SumOfBranches()
|
||||
//{
|
||||
// double sum = 0;
|
||||
// for (int i = 0; i <= levels; i++)
|
||||
// {
|
||||
// sum += Math.Pow(2, i);
|
||||
// }
|
||||
// return (int)sum;
|
||||
//}
|
||||
|
||||
//private void Branch()
|
||||
//{
|
||||
// for(int i = 0; i < Convert.ToInt32(Math.Pow(2, level)); i+=2)
|
||||
// {
|
||||
// int z = i;
|
||||
// if(i == 0)
|
||||
// {
|
||||
// z = 1;
|
||||
// }
|
||||
// Lines[iter + i] = new Branch(
|
||||
// Lines[iter - z].X2, Lines[iter - z].Y2,
|
||||
// -(Math.Sin(deg) * Length) + Lines[iter - z].X2, -(Math.Cos(deg) * Length) + Lines[iter - z].Y2
|
||||
// );
|
||||
// Lines[iter + i + 1] = new Branch(
|
||||
// Lines[iter - z].X2, Lines[iter - z].Y2,
|
||||
// -(Math.Sin(-deg) * Length) + Lines[iter - z].X2, -(Math.Cos(-deg) * Length) + Lines[iter - z].Y2
|
||||
// );
|
||||
// deg += 0.05;
|
||||
// }
|
||||
// iter += Convert.ToInt32(Math.Pow(2, level));
|
||||
// level++;
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user