1 step to working

This commit is contained in:
Савелій Савёнак
2023-01-03 00:17:18 +03:00
parent b16a3b1adc
commit 1d2645531d
3 changed files with 72 additions and 27 deletions

View File

@@ -1,27 +1,29 @@
using CairoObjective.DrawObjects;
using System;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace FractalTreeGtk.Draw
{
internal class Fractal
{
double Length = 50;
double deg = 0.2;
int levels = 14;
double deg = 0.3;
int levels;
int level = 0;
double deltaLength = 2;
double deltaDeg = 0;
public Line[][] Fractallines;
public Fractal()
public Branch[][] Fractallines;
public Fractal(int levels)
{
Fractallines = new Line[levels + 1][];
CreateBranch();
this.levels = levels;
Fractallines = new Branch[levels + 1][];
CreateBranch();
}
private void CreateBranch()
{
Fractallines[level] = new Line[Convert.ToInt32(Math.Pow(2, level))];
Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
for (int i = 0; i < Fractallines[level].Length; i++)
{
Fractallines[level][i] = new Line(0, 0, 0, -Length);
Fractallines[level][i] = new Branch(0, 0, 0, -Length, true);
}
level++;
NextLevel();
@@ -29,24 +31,37 @@ namespace FractalTreeGtk.Draw
private void NextLevel()
{
Length -= deltaLength;
//deg += Math.Sin(deg) + deltadeg;
Fractallines[level] = new Line[Convert.ToInt32(Math.Pow(2, level))];
Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
int x = 0;
for (int i = 0; i < Fractallines[level - 1].Length; i++)
{
Fractallines[level][x] = new Line(
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
-(Math.Sin(deg) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(deg) * Length) + Fractallines[level - 1][i].Y2
);
Fractallines[level][++x] = new Line(
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
-(Math.Sin(-deg) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(-deg) * Length) + Fractallines[level - 1][i].Y2
);
if (Fractallines[level - 1][i].left)
{
Fractallines[level][x] = new Branch(
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
-(Math.Sin(deg + deg * (level-1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(deg + deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
, true);
Fractallines[level][++x] = new Branch(
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
-(Math.Sin(-deg + deg * (level-1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(-deg + deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
, false);
}
else
{
Fractallines[level][x] = new Branch(
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
-(Math.Sin(deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
, true);
Fractallines[level][++x] = new Branch(
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
-(Math.Sin(-deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(-deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
, false);
}
x++;
}
deltaDeg += deg + 0.1;
level++;
if(level <= levels)
if (level <= levels)
{
NextLevel();
}
@@ -70,11 +85,11 @@ namespace FractalTreeGtk.Draw
// {
// z = 1;
// }
// Lines[iter + i] = new Line(
// Lines[iter + i] = new Branch(
// Lines[iter - z].X2, Lines[iter - z].Y2,
// -(Math.Sin(deg) * Length) + Lines[iter - z].X2, -(Math.Cos(deg) * Length) + Lines[iter - z].Y2
// );
// Lines[iter + i + 1] = new Line(
// Lines[iter + i + 1] = new Branch(
// Lines[iter - z].X2, Lines[iter - z].Y2,
// -(Math.Sin(-deg) * Length) + Lines[iter - z].X2, -(Math.Cos(-deg) * Length) + Lines[iter - z].Y2
// );