WORKING FRACTAL!!!!!!!!!!!!
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@@ -6,11 +7,11 @@ namespace FractalTreeGtk.Draw
|
||||
{
|
||||
internal class Fractal
|
||||
{
|
||||
double Length = 50;
|
||||
double deg = 0.3;
|
||||
double Length = 100;
|
||||
double MainDegree = 0.4;
|
||||
int levels;
|
||||
int level = 0;
|
||||
double deltaLength = 2;
|
||||
double deltaLength = 5;
|
||||
public Branch[][] Fractallines;
|
||||
public Fractal(int levels)
|
||||
{
|
||||
@@ -23,7 +24,7 @@ namespace FractalTreeGtk.Draw
|
||||
Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
|
||||
for (int i = 0; i < Fractallines[level].Length; i++)
|
||||
{
|
||||
Fractallines[level][i] = new Branch(0, 0, 0, -Length, true);
|
||||
Fractallines[level][i] = new Branch(0, 0, 0, -Length, true, 0);
|
||||
}
|
||||
level++;
|
||||
NextLevel();
|
||||
@@ -31,32 +32,48 @@ namespace FractalTreeGtk.Draw
|
||||
private void NextLevel()
|
||||
{
|
||||
Length -= deltaLength;
|
||||
|
||||
Fractallines[level] = new Branch[Convert.ToInt32(Math.Pow(2, level))];
|
||||
int x = 0;
|
||||
for (int i = 0; i < Fractallines[level - 1].Length; i++)
|
||||
{
|
||||
double Degree = Fractallines[level - 1][i].degree;
|
||||
if (Fractallines[level - 1][i].left)
|
||||
{
|
||||
double leftdegree = MainDegree + Degree;
|
||||
double rightdegree = -MainDegree + Degree;
|
||||
Fractallines[level][x] = new Branch(
|
||||
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
|
||||
-(Math.Sin(deg + deg * (level-1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(deg + deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
|
||||
, true);
|
||||
Fractallines[level - 1][i].X2,
|
||||
Fractallines[level - 1][i].Y2,
|
||||
-(Math.Sin(leftdegree) * Length) + Fractallines[level - 1][i].X2,
|
||||
-(Math.Cos(leftdegree) * Length) + Fractallines[level - 1][i].Y2,
|
||||
true,
|
||||
leftdegree);
|
||||
Fractallines[level][++x] = new Branch(
|
||||
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
|
||||
-(Math.Sin(-deg + deg * (level-1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(-deg + deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
|
||||
, false);
|
||||
Fractallines[level - 1][i].X2,
|
||||
Fractallines[level - 1][i].Y2,
|
||||
-(Math.Sin(rightdegree) * Length) + Fractallines[level - 1][i].X2,
|
||||
-(Math.Cos(rightdegree) * Length) + Fractallines[level - 1][i].Y2,
|
||||
false,
|
||||
rightdegree);
|
||||
}
|
||||
else
|
||||
{
|
||||
double leftdegree = -(MainDegree - Degree);
|
||||
double rightdegree = -(-MainDegree - Degree);
|
||||
Fractallines[level][x] = new Branch(
|
||||
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
|
||||
-(Math.Sin(deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
|
||||
, true);
|
||||
Fractallines[level - 1][i].X2,
|
||||
Fractallines[level - 1][i].Y2,
|
||||
-(Math.Sin(leftdegree) * Length) + Fractallines[level - 1][i].X2,
|
||||
-(Math.Cos(leftdegree) * Length) + Fractallines[level - 1][i].Y2,
|
||||
true,
|
||||
leftdegree);
|
||||
Fractallines[level][++x] = new Branch(
|
||||
Fractallines[level - 1][i].X2, Fractallines[level - 1][i].Y2,
|
||||
-(Math.Sin(-deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].X2, -(Math.Cos(-deg - deg * (level - 1)) * Length) + Fractallines[level - 1][i].Y2
|
||||
, false);
|
||||
|
||||
-(Math.Sin(rightdegree) * Length) + Fractallines[level - 1][i].X2,
|
||||
-(Math.Cos(rightdegree) * Length) + Fractallines[level - 1][i].Y2,
|
||||
false,
|
||||
rightdegree);
|
||||
}
|
||||
x++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user